Stars beyond reach title9/3/2023 ![]() Countries are also free to rely on more powerful neighbors for most of their protection, or to stay stolidly neutral in most conflicts, but in doing so they become a bit more at the mercy of said neighbors. Any country in the world is technically free to pursue nuclear weapons, but those like Iran and North Korea find themselves under heavy economic sanctions and very isolated. There are lots of countries in which you can spout all manner of hate speech without getting thrown in jail, but there are social consequences that can also turn into financial consequences and so forth. A big part of freedom is saying "okay, you are free, but your actions have consequences." In America, sure you can open carry a weapon in most places, but if you do then that will affect how people around you interact with you, for instance. Races controlled from the Ai behave also a little different compared if the player would control the same race.A lot of the solutions to this particular problem are inspired by AI War, SimCity, and what I've learned from TLF. Some buildings share the same function, even if they look different. This means also that AI races play a little different compared to the player. Some social skills however might change related to the race.ĪI races have access to race related buildings that change both the appearance and funtionality of specific buildings. ![]() The most significant difference is that regardles of which race the player chooses, he always has access the same technology tree and buildings. ![]() In Stars Beyond Reach there is a difference if a player controls a race or the AI. The structures they build are Zenith individuals, "staffed" by servitor races. Terror is always an appropriate response.Īn enlightened race of ophidians who seek further wisdom. Hive mind under a single queen, with no regard for individual life. Technologically superior and proud of it, they share secret knowledge when properly incentivized. Their sense of honor can make them steadfast allies or difficult foes. Techno-diplomats above average in all fields. Rustic and comically weak, they compensate with exceptional ballistics.ĩ0% effective ground troops, make up the deficit with numbers. Short lived insect race with a collective memory. They may consider the entire planet theirs. Terraformed terrain scrubs pollution.ĭespotic hardshelled race fiercely defensive of what is theirs. Communication typically results in combat no matter the topic.Īs secretive as they are paranoid, they have excellent espionage equipment that they will not hesitate to turn towards terrorism if given reason.Įnvironmentally concerned and tuned in to the natural world. Slow to anger and slower to calm when enraged.ĥ0% helipad attack strength. Ice dwellers who cannot stand other people. Immune to pollution concerns, do not produce much. Other times this involves smiting the strong. Very aggressive.Įthical synthetic race spreading good on the planet. Massive polluters, try to avoid being downwind. Of these races, eleven are returning from previous games, while three are original to Stars Beyond Reach.Ĭut-throat robot capitalists, would slit mother's throat for a nickle if they hadn't already sold her. All races are useable by the computer, but behave very differently when outside player control. Of these, eight are human playable, six are computer only. There are fourteen races in Stars Beyond Reach.
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